ParallelEvaluateAnimation

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

ParallelEvaluateAnimation

(
    bool bForceRefPose,
    const USkeletalMesh* InSkeleta...,
    FBlendedHeapCurve& OutCurve,
    FCompactPose& OutPose
)

Perform evaluation. Can be called from worker threads.

Public function

void

 

ParallelEvaluateAnimation

(
    bool bForceRefPose,
    const USkeletalMesh* InSkeleta...,
    TArray< FTransform >& OutBoneSpace...,
    FBlendedHeapCurve& OutCurve,
    FCompactPose& OutPose
)

Please use ParallelEvaluateAnimation without passing OutBoneSpaceTransforms.

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