| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimMetaData.h |
Include |
#include "Animation/AnimMetaData.h" |
class UAnimMetaData : public UObject
Base Class for UAnimMetaData that can be implemented for each game needs this data will be saved to animation asset as well as montage sections, and you can query that data and decide what to do
Refer : GetMetaData/GetSectionMetaData
Name | Description | |
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UAnimMetaData ( |