UAnimMetaData

Base Class for [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) that can be implemented for each game needs this data will be saved to animation asset as well as montage sections, and you can query that data and decide what to do

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MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimMetaData.h

Include

#include "Animation/AnimMetaData.h"

Syntax

class UAnimMetaData : public UObject

Remarks

Base Class for UAnimMetaData that can be implemented for each game needs this data will be saved to animation asset as well as montage sections, and you can query that data and decide what to do

Refer : GetMetaData/GetSectionMetaData

Constructors

Name Description

Public function

UAnimMetaData

(
    const FObjectInitializer& ObjectIn...
)

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