UAnimMontage::GetSectionMetaData

Get Section Metadata for the montage including metadata belong to the anim reference This will remove redundant entry if found - i.e. multiple same anim reference is used

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h

Include

#include "Animation/AnimMontage.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimMontage.cpp

Syntax

const TArray< class UAnimMetaData * > GetSectionMetaData
(
    FName SectionName,
    bool bIncludeSequence,
    FName SlotName
)

Remarks

Get Section Metadata for the montage including metadata belong to the anim reference This will remove redundant entry if found - i.e. multiple same anim reference is used

Parameters

Parameter

Description

SectionName - Name of section you'd like to get meta data for.If SectionName == NONE, it will return all the section data

bIncludeSequence - if true, it returns all metadata of the animation within that sectionwhether partial or full

SlotName - this only matters if bIncludeSequence is true.If true, and if SlotName is given, it will only look for SlotName.If true and if SlotName is none, then it will look for all slot nodes

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss