CreateAnimation

Overload list

Windows
MacOS
Linux
Name Description

Public function

bool

 

CreateAnimation

(
    USkeletalMesh* Mesh
)

Create Animation Sequence from Reference Pose of the Mesh

Public function

bool

 

CreateAnimation

(
    USkeletalMeshComponent* MeshCo...
)

Create Animation Sequence from the Mesh Component's current bone transform

Public function

bool

 

CreateAnimation

(
    UAnimSequence* Sequence
)

Create Animation Sequence from the given animation

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