UAnimSequence::ExtractRootTrackTransform

Extract the transform from the root track for the given animation position.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h

Include

#include "Animation/AnimSequence.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp

Syntax

FTransform ExtractRootTrackTransform
(
    float Pos,
    const FBoneContainer * RequiredBones
) const

Remarks

Extract the transform from the root track for the given animation position.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss