| UAnimSequenceBase::GetAdditiveBasePose()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
Include |
#include "Animation/AnimSequence.h" |
virtual UAnimSequence * GetAdditiveBasePose() const
Ideally this would be animsequcnebase, but we might have some issue with that. For now, just allow AnimSequence