UAnimSequence::GetUniqueMarkerNames

Return a list of unique marker names for blending compatibility

Windows
MacOS
Linux

Override Hierarchy

UAnimationAsset::GetUniqueMarkerNames()

UAnimSequence::GetUniqueMarkerNames()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h

Include

#include "Animation/AnimSequence.h"

Syntax

virtual TArray< FName > * GetUniqueMarkerNames()

Remarks

Return a list of unique marker names for blending compatibility

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