TrackToSkeletonMapTable

In the future, maybe keeping RawAnimSequenceTrack + TrackMap as one would be good idea to avoid inconsistent array size TrackToSkeletonMapTable(i) should contains track mapping data for RawAnimationData(i).

Windows
MacOS
Linux

Syntax

TArray< struct FTrackToSkeletonMap > TrackToSkeletonMapTable

Remarks

In the future, maybe keeping RawAnimSequenceTrack + TrackMap as one would be good idea to avoid inconsistent array size TrackToSkeletonMapTable(i) should contains track mapping data for RawAnimationData(i).

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss