UAnimSequenceBase::GetAdditiveBasePose

Ideally this would be animsequcnebase, but we might have some issue with that. For now, just allow AnimSequence

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h

Include

#include "Animation/AnimSequenceBase.h"

Syntax

virtual UAnimSequence * GetAdditiveBasePose() const

Remarks

Ideally this would be animsequcnebase, but we might have some issue with that. For now, just allow AnimSequence

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