UAnimSequenceBase::RemapTracksToNewSkeleton

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h

Include

#include "Animation/AnimSequenceBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimSequenceBase.cpp

Syntax

virtual void RemapTracksToNewSkeleton
(
    USkeleton * NewSkeleton,
    bool bConvertSpaces
)

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