UAnimSequenceBase::TickAssetPlayer

Advances the asset player instance

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h

Include

#include "Animation/AnimSequenceBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimSequenceBase.cpp

Syntax

virtual void TickAssetPlayer
(
    FAnimTickRecord & Instance,
    struct FAnimNotifyQueue & NotifyQueue,
    FAnimAssetTickContext & Context
) const

Remarks

Advances the asset player instance

Parameters

Parameter

Description

Instance

AnimationTickRecord Instance - saves data to evaluate

NotifyQueue

Queue for any notifies we create

Context

The tick context (leader/follower, delta time, sync point, etc...)

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