UAnimSingleNodeInstance::IsReverse

Check whether we are currently playing in reverse

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSingleNodeInstance.h

Include

#include "Animation/AnimSingleNodeInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimSingleNodeInstance.cpp

Syntax

bool IsReverse() const

Remarks

Check whether we are currently playing in reverse

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