UAnimSingleNodeInstance::SetAnimationAsset

Set New Asset - calls InitializeAnimation, for now we need MeshComponent

Windows
MacOS
Linux

Override Hierarchy

UAnimSingleNodeInstance::SetAnimationAsset()

UAnimPreviewInstance::SetAnimationAsset()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSingleNodeInstance.h

Include

#include "Animation/AnimSingleNodeInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimSingleNodeInstance.cpp

Syntax

virtual void SetAnimationAsset
(
    UAnimationAsset * NewAsset,
    bool bIsLooping,
    float InPlayRate
)

Remarks

Set New Asset - calls InitializeAnimation, for now we need MeshComponent

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