| IInterface_AssetUserData::AddAssetUserData()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
Include |
#include "Animation/AnimationAsset.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AnimationAsset.cpp |
virtual void AddAssetUserData
(
UAssetUserData * InUserData
)