UAnimationAsset::GetMaxCurrentTime

This is used in editor only when used for transition getter this doesn't mean max time.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h

Include

#include "Animation/AnimationAsset.h"

Syntax

virtual float GetMaxCurrentTime()

Remarks

This is used in editor only when used for transition getter this doesn't mean max time. In Sequence, this is SequenceLength, but for BlendSpace CurrentTime is normalized [0,1], so this is 1

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