| IInterface_PreviewMeshProvider::GetPreviewMesh()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
Include |
#include "Animation/AnimationAsset.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AnimationAsset.cpp |
virtual USkeletalMesh * GetPreviewMesh
(
bool bFindIfNotSet
)
Get the preview mesh for this asset, non const. Allows the preview mesh to be modified if it is somehow invalid
Parameter |
Description |
---|---|
bFindIfNotSet |
If true, attempts to find a suitable asset if one is not found |