UAnimationAsset::HandleAnimReferenceCollection

Helper function for GetAllAnimationSequencesReferred, it adds itself first and call GetAllAnimationSEquencesReferred.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h

Include

#include "Animation/AnimationAsset.h"

Source

/Engine/Source/Runtime/Engine/Private/AnimationAsset.cpp

Syntax

void HandleAnimReferenceCollection
(
    TArray< UAnimationAsset * > & AnimationAssets,
    bool bRecursive
)

Remarks

Helper function for GetAllAnimationSequencesReferred, it adds itself first and call GetAllAnimationSEquencesReferred.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss