UAnimationSettings

Default animation settings.

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MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimationSettings.h

Include

#include "Animation/AnimationSettings.h"

Syntax

class UAnimationSettings : public UDeveloperSettings

Remarks

Default animation settings.

Variables

Name Description

Public variable

bool

 

bEnablePerformanceLog

Public variable

bool

 

bFirstRecompressUsingCurrentOrDefault

If true, then the animation will be first recompressed with it's current compressor if non-NULL, or with the global default compressor (specified in the engine ini) Also known as "Run Current Default Compressor"

Public variable

bool

 

bForceBelowThreshold

If true and the existing compression error is greater than Alternative Compression Threshold, then any compression technique (even one that increases the size) with a lower error will be used until it falls below the threshold

Public variable

bool

 

bOnlyCheckForMissingSkeletalMeshes

Public variable

bool

 

bRaiseMaxErrorToExisting

If true and the existing compression error is greater than Alternative Compression Threshold, then Alternative Compression Threshold will be effectively raised to the existing error level

Public variable

bool

 

bStripAnimationDataOnDedicatedServer

If true, animation track data will be stripped from dedicated server cooked data

Public variable

bool

 

bTickAnimationOnSkeletalMeshInit

If true, pre-4.19 behavior of zero-ticking animations during skeletal mesh init

Public variable

int32

 

CompressCommandletVersion

Compression upgrade version

Public variable

bool

 

ForceRecompression

Public variable

TArray< FString...

 

KeyEndEffectorsMatchNameArray

Constructors

Name Description

Public function

UAnimationSettings

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

UAnimationSe...

 

Get()

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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