UBlendProfile::SetBoneBlendScale

Set the blend scale for a specific bone

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h

Include

#include "Animation/BlendProfile.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/BlendProfile.cpp

Syntax

void SetBoneBlendScale
(
    int32 InBoneIdx,
    float InScale,
    bool bRecurse,
    bool bCreate
)

Remarks

Set the blend scale for a specific bone

Parameters

Parameter

Description

InBoneIdx

Index of the bone to set the blend scale of

InScale

The scale to set the bone to

bRecurse

Whether or not to set the scale on all children of this bone

bCreate

Whether or not to create a blend profile entry if one does not exist for the specified bone

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss