UNodeMappingContainer::AddDefaultMapping

This just maps between source to target by name if same note this will override source setting if exists before

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/NodeMappingContainer.h

Include

#include "Animation/NodeMappingContainer.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/NodeMappingContainer.cpp

Syntax

void AddDefaultMapping()

Remarks

This just maps between source to target by name if same note this will override source setting if exists before

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