References
Module
Engine
Header
/Engine/Source/Runtime/Engine/Classes/Animation/Rig.h
Include
#include "Animation/Rig.h"
Source
/Engine/Source/Runtime/Engine/Private/Animation/Rig.cpp
Syntax
void CreateFromSkeleton( const USkeleton * Skeleton, const TMap< int32, int32 > & RequiredBones)
Remarks
Create from skeleton