URig::CreateFromSkeleton

Create from skeleton

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/Rig.h

Include

#include "Animation/Rig.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/Rig.cpp

Syntax

void CreateFromSkeleton
(
    const USkeleton * Skeleton,
    const TMap< int32, int32 > & RequiredBones
)

Remarks

Create from skeleton

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