URig::IsSourceReferenceSkeletonAvailable

Source skeleton related, since this has been added later, it's possible some skeletons don't have it

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/Rig.h

Include

#include "Animation/Rig.h"

Syntax

bool IsSourceReferenceSkeletonAvailable() const

Remarks

Source skeleton related, since this has been added later, it's possible some skeletons don't have it

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