USkeleton::AddSmartNameAndModify

Smart Name Interfaces.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h

Include

#include "Animation/Skeleton.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp

Syntax

bool AddSmartNameAndModify
(
    FName ContainerName,
    FName NewDisplayName,
    FSmartName & NewName
)

Remarks

Adds a new name to the smart name container and modifies the skeleton so it can be saved return bool - Whether a name was added (false if already present)

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