USkeleton::CreateReferenceSkeletonFromMesh

Create Reference Skeleton From the given Mesh

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h

Include

#include "Animation/Skeleton.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp

Syntax

bool CreateReferenceSkeletonFromMesh
(
    const USkeletalMesh * InSkeletalMesh,
    const TArray< int32 > & RequiredRefBones
)

Remarks

Create Reference Skeleton From the given Mesh

Returns

true if successful

Parameters

Parameter

Description

InSkeletonMesh

SkeletalMesh that this Skeleton is based on

RequiredRefBones

List of required bones to create skeleton from

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