| UObject::GetAssetRegistryTags()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include |
#include "Animation/Skeleton.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
virtual void GetAssetRegistryTags
(
TArray< FAssetRegistryTag > & OutTags
) const
Rig property will be saved separately