USkeleton::GetBoneTree

This is const accessor for BoneTree Understand there will be a lot of need to access BoneTree, but Anybody modifying BoneTree will corrupt animation data, so will need to make sure it's not modifiable outside of Skeleton You can add new BoneNode but you can't modify current list.

Windows
MacOS
Linux

Deprecated

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h

Include

#include "Animation/Skeleton.h"

Syntax

const TArray< FBoneNode > & GetBoneTree() const

Remarks

This is const accessor for BoneTree Understand there will be a lot of need to access BoneTree, but Anybody modifying BoneTree will corrupt animation data, so will need to make sure it's not modifiable outside of Skeleton You can add new BoneNode but you can't modify current list. The index will be referenced by Animation data.

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