USkeleton::GetMappedValidNodes

This make sure it stays within the valid range

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h

Include

#include "Animation/Skeleton.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp

Syntax

int32 GetMappedValidNodes
(
    TArray< FName > & OutValidNodeNames
)

Remarks

This make sure it stays within the valid range

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