USkeleton::GetRetargetSourceForMesh

Find a retarget source for a particular skel mesh.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h

Include

#include "Animation/Skeleton.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp

Syntax

FName GetRetargetSourceForMesh
(
    USkeletalMesh * InMesh
) const

Remarks

Find a retarget source for a particular skel mesh.

Returns

NAME_None if a retarget source was not found, or a valid name if it was

Parameters

Parameter

Description

InMesh

The skeletal mesh to find a source for

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