| UObject::IsPostLoadThreadSafe()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include |
#include "Animation/Skeleton.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
virtual bool IsPostLoadThreadSafe() const
Called during async load to determine if PostLoad can be called on the loading thread.
true if this object's PostLoad is thread safe