| UObject::PreEditUndo()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include |
#include "Animation/Skeleton.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
virtual void PreEditUndo()
Called before applying a transaction to the object. Default implementation simply calls PreEditChange.