Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include |
#include "Animation/Skeleton.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
void RebuildLinkup
(
const USkeletalMesh * InSkelMesh
)
Rebuild Look up between SkelMesh to BoneTree - this should only get called when SkelMesh is re-imported or so, where the mapping may be no longer valid
Parameter |
Description |
---|---|
InSkelMesh |
: SkeletalMesh to build look up for |