USkeleton::RebuildLinkup

Rebuild Look up between SkelMesh to BoneTree - this should only get called when SkelMesh is re-imported or so, where the mapping may be no longer valid

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h

Include

#include "Animation/Skeleton.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp

Syntax

void RebuildLinkup
(
    const USkeletalMesh * InSkelMesh
)

Remarks

Rebuild Look up between SkelMesh to BoneTree - this should only get called when SkelMesh is re-imported or so, where the mapping may be no longer valid

Parameters

Parameter

Description

InSkelMesh

: SkeletalMesh to build look up for

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss