Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include |
#include "Animation/Skeleton.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool RecreateBoneTree
(
USkeletalMesh * InSkelMesh
)
Merge has failed, then Recreate BoneTree
This will invalidate all animations that were linked before, but this is needed
true if success
Parameter |
Description |
---|---|
InSkelMesh |
: Mesh to build from. |