USkeleton::RecreateBoneTree

Merge has failed, then Recreate BoneTree

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h

Include

#include "Animation/Skeleton.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp

Syntax

bool RecreateBoneTree
(
    USkeletalMesh * InSkelMesh
)

Remarks

Merge has failed, then Recreate BoneTree

This will invalidate all animations that were linked before, but this is needed

Returns

true if success

Parameters

Parameter

Description

InSkelMesh

: Mesh to build from.

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