USkeleton::RemoveSlotName

Edits/removes slot group data WARNING: Does not verify that the names aren't used anywhere - if it isn't checked by the caller the names will be recreated when referencing assets load again.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h

Include

#include "Animation/Skeleton.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp

Syntax

void RemoveSlotName
(
    const FName & InSlotName
)

Remarks

Edits/removes slot group data WARNING: Does not verify that the names aren't used anywhere - if it isn't checked by the caller the names will be recreated when referencing assets load again.

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