USkeleton::RenameSmartnameAndModify

Renames a smartname in the specified container and modifies the skeleton return bool - Whether the rename was sucessful

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h

Include

#include "Animation/Skeleton.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp

Syntax

bool RenameSmartnameAndModify
(
    FName ContainerName,
    SmartName::UID_Type Uid,
    FName NewName
)

Remarks

Renames a smartname in the specified container and modifies the skeleton return bool - Whether the rename was sucessful

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