| IInterface_PreviewMeshProvider::SetPreviewMesh()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include |
#include "Animation/Skeleton.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
virtual void SetPreviewMesh
(
USkeletalMesh * PreviewMesh,
bool bMarkAsDirty
)
Set the preview mesh for this asset
Parameter |
Description |
---|---|
bMarkAsDirty |
Passing true will call Modify() on the asset |