| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Atmosphere/AtmosphericFog.h |
Include |
#include "Atmosphere/AtmosphericFog.h" |
class AAtmosphericFog : public AInfo
A placeable fog actor that simulates atmospheric light scattering
Name | Description | |
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AAtmosphericFog ( |
Name | Description | ||
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UArrowCompon... |
GetArrowComponent() |
Returns ArrowComponent subobject |
|
UAtmospheric... |
GetAtmosphericFogComponent() |
Returns AtmosphericFogComponent subobject |
Name | Description | ||
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PostActorCreated() |
Called when an actor is done spawning into the world (from UWorld::SpawnActor), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. |