Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Atmosphere/AtmosphericFogComponent.h |
Include |
#include "Atmosphere/AtmosphericFogComponent.h" |
struct FAtmospherePrecomputeParameters
Structure storing Data for pre-computation
Name | Description | ||
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float |
DensityHeight |
Rayleigh scattering density height scale, ranges from [0...1] |
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InscatterAltitudeSampleNum |
Number of different altitudes at which to sample inscatter color (size of 3D texture Z dimension) |
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InscatterMuNum |
Inscatter Texture Height |
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InscatterMuSNum |
Inscatter Texture Width |
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InscatterNuNum |
Inscatter Texture Width |
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IrradianceTexHeight |
Irradiance Texture Height |
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IrradianceTexWidth |
Irradiance Texture Width |
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MaxScatteringOrder |
Maximum scattering order |
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TransmittanceTexHeight |
Transmittance Texture Height |
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TransmittanceTexWidth |
Transmittance Texture Width |
Name | Description | |
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FAtmospherePrecomputeParameters() |
Name | Description | ||
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float |
GetRHeight() |
Name | Description | ||
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operator!= ( |
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operator== ( |
Name | Description | ||
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float |
DecayHeight_DEPRECATED |