FAudioAddressPattern

Copyright Epic Games, Inc.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Audio/AudioAddressPattern.h

Include

#include "Audio/AudioAddressPattern.h"

Syntax

class FAudioAddressPattern

Remarks

Copyright Epic Games, Inc. All Rights Reserved. Pattern-Matching that fulfills the OSC 1.0 Protocol on address pattern matching

Functions

Name Description

Public function Static

bool

 

BracePatternMatches

(
    const FString& Pattern,
    int32 PatternStartIndex,
    int32 PatternEndIndex,
    const FString& Part,
    int32& PartIter
)

Public function Static

bool

 

BracketPatternMatches

(
    const FString& Pattern,
    int32 PatternStartIndex,
    int32 PatternEndIndex,
    TCHAR MatchChar
)

Public function Static

bool

 

IsValidPath

(
    const FString& Path,
    bool bInvalidateSeparator
)

Public function Static

bool

 

IsValidPattern

(
    const TArray< FString >& InContain...,
    const FString& InMethod
)

Public function Static

bool

 

IsValidPatternPart

(
    const FString& Part
)

Public function Static

bool

 

PartsMatch

(
    const FString& Pattern,
    const FString& Part
)

Public function Static

bool

 

WildPatternMatches

(
    const FString& Pattern,
    int32& PatternIter,
    const FString& Part,
    int32& PartIter
)

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