Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include |
#include "ShaderCompiler.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void BeginRecompileGlobalShaders
(
const TArray< const FShaderType * > & OutdatedShaderTypes,
const TArray< const FShaderPipelineType * > & OutdatedShaderPipelineTypes,
EShaderPlatform ShaderPlatform,
const ITargetPlatform * TargetPlatform
)
Begins recompiling the specified global shader types, and flushes their bound shader states. FinishRecompileGlobalShaders must be called after this and before using the global shaders for anything.