BeginReleaseGPUSpriteResources

Begins the process of releasing GPU sprite resources.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/FXSystem.h

Include

#include "FXSystem.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleGpuSimulation.cpp

Syntax

void BeginReleaseGPUSpriteResources
(
    FGPUSpriteResources * Resources
)

Remarks

Begins the process of releasing GPU sprite resources. Memory will be freed during this time and the pointer should be considered invalid after this call.

Parameters

Parameter

Description

Resources

The resources to be released.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss