BeginUpdateGPUSpriteResources

Updates GPU sprite resources.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/FXSystem.h

Include

#include "FXSystem.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleGpuSimulation.cpp

Syntax

void BeginUpdateGPUSpriteResources
(
    FGPUSpriteResources * Resources,
    const FGPUSpriteResourceData & InResourceData
)

Remarks

Updates GPU sprite resources.

Parameters

Parameter

Description

Resources

Sprite resources to update.

InResourceData

Data with which to update resources.

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