UBlueprintExtension::PreloadObjectsForCompilation

Called before blueprint compilation to ensure that any objects necessary for the specified blueprint's compilation

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Blueprint/BlueprintExtension.h

Include

#include "Blueprint/BlueprintExtension.h"

Syntax

void PreloadObjectsForCompilation
(
    UBlueprint * OwningBlueprint
)

Remarks

Called before blueprint compilation to ensure that any objects necessary for the specified blueprint's compilation

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