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Header |
/Engine/Source/Runtime/Engine/Classes/Camera/CameraActor.h |
Include |
#include "Camera/CameraActor.h" |
class ACameraActor : public AActor
A CameraActor is a camera viewpoint that can be placed in a level.
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TWeakObjectPtr<... |
PreviewedCameraAnim |
If this CameraActor is being used to preview a CameraAnim in the editor, this is the anim being previewed. |
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ACameraActor ( |
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GetAutoActivatePlayerIndex() |
Returns index of the player for whom we auto-activate, or INDEX_NONE (-1) if disabled. |
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UCameraCompo... |
GetCameraComponent() |
Returns CameraComponent subobject |
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NotifyCameraCut() |
Called to notify that this camera was cut to, so it can update things like interpolation if necessary. |
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BeginPlay() |
Overridable native event for when play begins for this actor. |
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USceneCompon... |
GetDefaultAttachComponent() |
Returns this actor's default attachment component for attaching children to |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoadSubobjects ( |
Instances components for objects being loaded from disk, if necessary. |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |