APlayerCameraManager::AddCameraModifierToList

Internal. Places the given modifier in the ModifierList at the appropriate priority.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h

Include

#include "Camera/PlayerCameraManager.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp

Syntax

virtual bool AddCameraModifierToList
(
    class UCameraModifier * NewModifier
)

Remarks

  1. Places the given modifier in the ModifierList at the appropriate priority.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss