APlayerCameraManager::AssignViewTarget

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h

Include

#include "Camera/PlayerCameraManager.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp

Syntax

virtual void AssignViewTarget
(
    AActor * NewTarget,
    FTViewTarget & VT,
    struct FViewTargetTransitionParams TransitionParams
)

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