APlayerCameraManager::BlueprintUpdateCamera

Blueprint hook to allow blueprints to override existing camera behavior or implement custom cameras.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h

Include

#include "Camera/PlayerCameraManager.h"

Syntax

bool BlueprintUpdateCamera
(
    AActor * CameraTarget,
    FVector & NewCameraLocation,
    FRotator & NewCameraRotation,
    float & NewCameraFOV
)

Remarks

Blueprint hook to allow blueprints to override existing camera behavior or implement custom cameras. If this function returns true, we will use the given returned values and skip further calculations to determine final camera POV.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss