Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
Include |
#include "Camera/PlayerCameraManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
static float CalcRadialShakeScale
(
class APlayerCameraManager * Cam,
FVector Epicenter,
float InnerRadius,
float OuterRadius,
float Falloff
)
Calculates shake scale for a particular camera.
Returns the intensity scalar in the range [0..1] for a shake originating at Epicenter.