APlayerCameraManager::CalcRadialShakeScale

Internal. Calculates shake scale for a particular camera.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h

Include

#include "Camera/PlayerCameraManager.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp

Syntax

static float CalcRadialShakeScale
(
    class APlayerCameraManager * Cam,
    FVector Epicenter,
    float InnerRadius,
    float OuterRadius,
    float Falloff
)

Remarks

  1. Calculates shake scale for a particular camera.

Returns

Returns the intensity scalar in the range [0..1] for a shake originating at Epicenter.

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