APlayerCameraManager::OnPhotographyMultiPartCaptureEnd

Event triggered upon the end of a multi-part photograph capture, when manual free-roaming photographic camera control is about to be returned to the user.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h

Include

#include "Camera/PlayerCameraManager.h"

Syntax

void OnPhotographyMultiPartCaptureEnd()

Remarks

Event triggered upon the end of a multi-part photograph capture, when manual free-roaming photographic camera control is about to be returned to the user. Here you may re-enable whatever was turned off within OnPhotographyMultiPartCaptureStart.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss