APlayerCameraManager::ProcessViewRotation

Called to give PlayerCameraManager a chance to adjust view rotation updates before they are applied.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h

Include

#include "Camera/PlayerCameraManager.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp

Syntax

virtual void ProcessViewRotation
(
    float DeltaTime,
    FRotator & OutViewRotation,
    FRotator & OutDeltaRot
)

Remarks

Called to give PlayerCameraManager a chance to adjust view rotation updates before they are applied. e.g. The base implementation enforces view rotation limits using LimitViewPitch, et al.

Parameters

Parameter

Description

DeltaTime

Frame time in seconds.

OutViewRotation

In/out. The view rotation to modify.

OutDeltaRot

In/out. How much the rotation changed this frame.

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