APlayerCameraManager::SetGameCameraCutThisFrame

Sets the bGameCameraCutThisFrame flag to true (indicating we did a camera cut this frame; useful for game code to call, e.g., when performing a teleport that should be seamless)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h

Include

#include "Camera/PlayerCameraManager.h"

Syntax

void SetGameCameraCutThisFrame()

Remarks

Sets the bGameCameraCutThisFrame flag to true (indicating we did a camera cut this frame; useful for game code to call, e.g., when performing a teleport that should be seamless)

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